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Hello👋, this might not be a useful reply since i don't know the exact answer. But here is what i know: MCP for Unity works by bridging your unity editor with an AI assistant (Claude, Cursor, Windsurf, etc) through the Model Context Protocol. The actual requirements are just:
Visual Studio 2026 can technically be one of those MCP clients if it supports MCP, but the docs don't list it explicitly. The clients with documented supports right now are:
So the honest answer is: if Visual Studio 2026 has MCP client support built in (similar to how VS Code relies on the Copilot extension for this), you should be able to wire it up manually by pointing it at Worth checking if VS 2026 ships with a Copilot or MCP extension, from a quick google search (1) (2), i can see that it does! (so it should work) To wire it up, you'd add MCP for Unity's local server to your {
"servers": {
"unityMCP": {
"type": "http",
"url": "http://localhost:8080/mcp"
}
}
}
and follow the setup wizard |
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Can this be used with Visual Studio 2026? If so, could I have some guidance.
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